jlv a écrit :A little warning first. This code has even less testing than normal, as the Vista box that I do my Windows testing on doesn't support framebuffer objects. So if you're looking for something stable you probably want to skip this one.
- Now uses framebuffer objects for offscreen rendering if available.
- Adjustable terrain texture resolution.
- Better leg positioning when dabbing.
Before you crank up the terrain texture resolution, make sure you have enough texture memory. The following numbers are the amounts needed in addition to all the other textures loaded by the track, bikes and riders. If you set it to 1024x1024 with a 128 meg card you will get something like 1 frame per minute.
1024x1024: 603,979,776 bytes
512x512: 150,994,944 bytes
256x256: 37,748,736 bytes
128x128: 9,437,184 bytes
64x64: 2,359,296 bytes
32x32: 589,824 bytes
source : http://mxsimulator.com/benchracing3/vie ... f=1&t=2262